Showing posts with label Force. Show all posts
Showing posts with label Force. Show all posts

Monday, November 1, 2010

Logitech PlayStation 3 Driving Force GT Racing Wheel



Summary [8.5 out of 10]


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The Logitech Driving Force GT PS3 Wheel is an excellent driving wheel with a good build quality at a solid price point that will satisfy any casual or avid racer. Unfortunately not every game makes correct or full use of driving wheels, but the ones that do (e.g. Gran Turismo 5) create a surreal driving experience that will satisfy any driving fan.


For the purist that must reproduce the true racing experience in his or her house, we would still suggest the Logitech G25; it is, however, more than twice the price of the Driving Force GT.


What’s in the Box?


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It’s a good sized box, about the size of a Logitech 2.1 PC speaker package. As shown on the box there was an instruction booklet, pedals and wheel (with integrated shifter).


What I was really surprised to find in the box, and it might have been a toss-in for some promotion because I don’t see it mentioned on Logitech’s site, was a full copy of Gran Turismo 5: Prologue. If you already have it, then use this copy (if you get one) as a gift I suppose. If you didn’t have a copy, you will be so freaking happy they included one, it does the wheel justice while other games don’t:


After spending time with this wheel and especially Gran Turismo 5, I would have to say that you cannot review a driving wheel, or al teast this driving wheel, without having a copy of Gran Turismo 5 to test with. The experience is so much better with GT than it is with other “arcade” racers that it’s a night-and-day difference. More on that later though under “Driving Experience”.


For anyone that has used a force-feedback wheel in the past 10 years, I think the form factor of these things has always been the same. A life-sized steering wheel attached to a tapered base that is fastened to a table or desk of some kind using clamps or grips of some kind; this is very similar:


As you can see the steering wheel reproduces all of the 17 or so buttons you find on a standard PS3 controller. The red wheel and “enter” button on the bottom right can be used for navigation and confirmation as well as in-game adjustments for games that support it (like Gran Turismo 5).


I’m not sure what the split-circle +/- does on the bottom left, I never got it to really do anything in any games.


In addition to the full-sized wheel the base unit includes an integrated shifter. The shifter doesn’t have much play up or down as it behaves more like those auto-shifters (flappers) you find on some higher end cars that let you drive in automatic or shift automatically if you want. It just clicks up or down as you are driving and a spring re-centers it when you let go. It doesn’t click “up” or “down” into position like a gear shifter, it’s more of a toggle action.


Of course you have your pedal plate. I’m a size 11.5? and the plate felt like a nice size, sturdy, good resistence on the brake and gas and my foot never fell off it or slipped off. It’s a perfect size.


I did find that the pedals stood upright a bit too vertical, so sitting in a chair and playing, my foot was always cocked up when I was off the gas or break. This made switching from gas to brake with 1 foot uneasy for me and I ended up driving with both feet instead; I just couldn’t flip from gas and then cock my foot up enough to clear the brake as I moved it over to the left to push it back down. What ended up happening is that the side of my foot would hit the break as I moved my foot to the left and push the whole pedal pad over.


I would also point out that the pedal pad would be perfect on carpet because it integrates a retractable spike-strip on the bottom of it that can click out, and dig into the carpet. On hard/wood floors like I have, it was moving around a little bit, so I secured it by pushing it up against the table you see in the picture above. I believe there are little rubber feet on it but they don’t do as good a job stopping it from moving as the carpet-spike-strip would if it was on carpet.


Keep that in mind if you are on a hard floor and don’t have a way to secure it in place, I’m sure putting it on a mat on your hard floor would work fine (like a yoga mat) or something else that will cause it to stay put.


Hooking it all Up


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As with all racing wheels since the dawn of mankind, you fasten the wheel base that everything hooks to, to a table or desk using clamps that tighten to hold it in place:


If you don’t have a table or desk that this can be fastened to, you will need to get one if you plan on using this. I lucked out in that our coffee table had a lip on it that I could hook to, but I have a friend that has a low coffee table that he hooked the wheel to that provides a lack-luster driving experience as he is bent over the wheel.


Someone else that came over to try the wheel out didn’t have a coffee table at all in front of his TV and was wondering how he would use it; my only comment to him is that he couldn’t unless he had something to hook it to.


The base unit is front-heavy with the steering wheel; meaning if you didn’t secure it to the table, it would happily fall steering-wheel-first off the table onto the ground. You can’t just set it on something and use it; it needs to be clamped down.


Also you will want it attached to something sturdy because you can get to fighting with the force-feedback and turning the wheel and moving quite a bit while racing. This could move whatever you have the wheel attached to in more vibrant racing moments; something I did with our coffee table because it has wheels on it.


For example, if you tried to hook this to a bar stool or something, I don’t think that would work out really well.


After getting the base-unit in place, everything plugs to it into sockets in the back of the base-unit, right behind the shifter. You will plug in:


* Power Adapter


* Pedal Plate


* PS3


The wire length between all 3 of these things is pretty liberal, so unless you are trying to spread yourself across your entire living room you should be OK.


The shortest connection is from the pedal plate to the wheel (understandably, since the two will always be near each other) and uses what looks like an old-school COM port connection.


In what I consider the most important connection, the base-unit to the PS3, Logitech was pretty generous. You have a 10? or 11? USB cable to connect to your PS3. In the picture above I am about 10? from the PS3 and that is about as far away as I am going to get without a USB extender.


The power adapter also had a generous lead on it, which I plugged into the wall behind me, about a 5? run total and there was still plenty of slack on that cable.


For those curious, the power adapter is one of those “huge bricks that I have to plug in and will cover a bunch of other plugs” types. The prongs themselves are set high enough on the brick though, that if you are plugging into a wall socket, you can use the top or bottom socket without blocking the other one.


If you are using it on a power strip, I’d suggest making it the last plug off the power strip so it hangs off and doesn’t block other plugs cause it will. It’s a bit bigger than a deck of cards or there-abouts in size.


Build Quality


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My gut reaction out of the box was “meh” honestly. I have used force-feedback wheels in the past and only once can I remember being impressed with the non-plastic build quality.


However, after using the wheel for a while and playing quite a few games with it, I came to find the build quality above-average. The wheel is solid feeling, it’s got a leather-wrap feel to it, the force-feedback is dynamic and consistent and the pedals were sturdy and performed well. If you want to turn the force-feedback up, the wheel can really wrestle with you, so if you like a powerful experience, you can certainly get it with this wheel.


The pedals didn’t feel amazing to me out of the box, but playing with them I didn’t have any complaints, besides the comment above about how vertical the pedals stand.


The gas is easy to depress but sping-loaded in a firm fashion to make it somewhat hard to push down with your hands. And the brake is firmly spring loaded, but in a smooth, shock-absorber way that makes it satisfying to use and feels more like a real car.


The shifter does feel a little rinky-dink because it’s just a plastic knob on a metal pole that is attached to a spring-loaded click-shift mechanism.If you want that tactile feedback, you’ll want to get the Logitech G25 Racing Wheel.


If you are a build-quality nut and don’t mind paying for you, you really should be looking at the Logitech G25 Racing Wheel; that’s more of a direct race-car replica, complete with metal parts, full shifter, clutch, etc. But it’s more than twice the price of this wheel (just a warning).


Driving Experience


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First a list of the games we tried (in alphabetical order):


* Burnout Paradise


* Dirt


* Gran Turismo 5: Prologue


* Grid


* MotorStorm


* Nascar ’09


The “awesomeness” of this wheel (and I imagine all racing wheels) depends 100%, completely on how well the game you are playing implements it.


Let that above statement sink in… you could spent $900 on a wheel, and if the game you are playing doesn’t have a tuned wheel experience, you will likely go back to using a controller.


Gran Turismo 5 is excellent, Grid and Dirt are bad; even though there are a ton of adjustments for the wheel, I wasn’t able to find a combination of settings for those two games that made them playable for me with the wheel… there is a certain amount of arcadey lag that occurs between the wheel and what your car does that screws you up in tight spots, sharp turns, etc.


You spend a lot of time spinning out and then spinning out more as you try and get straightened out on the track.


Your mileage may vary and your tollerance may vary, but this was a comment another friend of mine with the Logitech G25 Racing Wheel echoed about those two games as well. Some of the bad controls can lead to road-rage though if you are expecting a perfect-simulation-experience from all games:


I tried this wheel out, along with my wife, our friends and their children. I didn’t see anyone “not get it”, it’s pretty straight forward and accessible to anyone that has driven before. Although the children seemed to pick it up no problem and like the idea that they were racing “for real”.


While the wheel does expand the experience of driving, especially if you stick yourself in “first person” perspective in the cockpit of the cars of some of these games, bad response from some games can ruin that experience just as fast.


Conclusion


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After some time with this wheel and quite a few titles, I think I’ve come to the conclusion that if you are a Gran Turismo fan/junkie, and plan on getting it, this wheel or one of Logitech’s others is a must-get along with the game.


If you just like racing games, especially more arcadey ones, you should probably skip getting a force-feedback wheel. The wheels themselves are excellent, but they are only as good as their weakest link. If the game you are playing wasn’t tuned for the wheel you are just going to end up going back to the default PS3 controller after a while anyway so you can win races.


It’s unfortunate, but with a lot of the problem titles, I didn’t find playing with the 20 settings or so for force-feedback in most of them helped at all. Some I couldn’t even see a difference between a 1/10 or a 10/10 “Force Feedback” setting.


Areas of Improvement


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As with all our reviews, we don’t like to criticize without providing suggestions on how to improve the product, so here are our suggestions for the Logitech Driving Force GT PS3 Wheel:


* Any of the following individually (realizing that all of them together would increase the price too high):


o A clutch on the pedal pad


o Gear flippers on the wheel for easy shifting


o A Shifter that included two well-defined gears and not the small-range-of-motion up/down click-shifter that is on there now so you feel cooler throwing it into gears


* Wireless connection to the PS3 (Is that possible? I don’t know how much data is being transfered from the wheel to the PS3)


* A chart or guide that has “Best suggested settings” for the most popular driving games. You can spend a lot of time messing with the Force Feedback settings for different driving games. It would be nice to have “recommended” settings out of the box since the sampling of popular driving games on the PS3 is so small, it shouldn’t be hard to do this.


* MINOR: Easier to reach Start button (for pausing) on the wheel. The phone rang while I was playing a few times and I fumbled and crashed 3 times trying to pause the game. I can’t imagine getting interrupted while driving is an uncommon thing for a video game. Would have been nice.


* SUPER-MINOR: Working horn button, there is a horn button in the middle, and it lights up and depresses, but none of the games I tried it on did anything. This is super minor, but I like honking a lot before smashing into people.
Rating: 4 / 5

Friday, October 22, 2010

Ear Force XLC Stereo Headset with Mic





  • Soft, cushioned noise-reduction ear pads

  • Folding, multi-pivot design for portability

  • High fidelity mic with flexible boom

  • Comfortable for long play sessions

  • High-fidelity 40 mm stereo speakers

Product Description
Pump up the volume without disturbing friends, family or neighbors. Hear every nuance of the game – from an opponent sneaking behind you to your teammates’ voices right next to you. Become a better player by hearing every detail in the game along with the voices of online players chatting on XBOX LIVE. Conveniently adjust the game sound level with the built-in volume control and set the chat level from your XBOX setup screen. Blast the game volume without the aggravation of game audio bleeding into the chat mic from external speakers. Noise-reduction ear cushions help block out noise so you can concentrate on the game without distractions. Trash talk online. It’s everything you need for an amazing gaming experience.


Ear Force XLC Stereo Headset with Mic

Tuesday, October 19, 2010

Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat





  • Digital RF Wireless USB Powered Analog Stereo Inputs Adjustable Mic Boom

  • Independent Game Volume Independent XBOX Live Chat Volume Amplifier

  • Mic Mute Switch Bass Boost Microphone Monitor Oversized Ear Cups Stereo Expander

  • Chat boost

  • Headphone Speaker Size 40mm Battery Auto Shut-Off Battery Life > 20hrs; Range up to 30

Product Description
The Ear Force X31 is our third generation of wireless headsets for the XBOX 360. Like the X3, the X31 combines XBOX live chat with wireless game sound so you can hear the game sound and the voices of other players in the headset. In other words, it replaces your XBOX communicator headset and external speakers. By hearing the XBOX Live chat in the center of your head rather than in one ear, you can communicate better online. By eliminating speakers you can turn up the game without disturbing others. And, by having the game sound right on top of your ears, you can hear even the softest sound cues that are impossible to hear with speakers. For example, you can hear when someone is quietly sneaking up on you and react faster. That means you’ll have a totally immersive gaming experience while becoming a better player. Just like the X3, the X31 includes a headset and small transmitter. As you can see, the colors have been changed so it’s easy to see it’s a new model. What is different, however, is that we made the headset more comfortable by increasing the size of the ear cups so they sit around your ears rather than on top of them. We also replaced the vinyl ear cushions with these soft, fabric mesh cushions that let your ears breathe. The most significant improvement is that the X31 uses digital 2.4 Giga Hertz Radio Frequency wireless technology. This new digital RF technology is a huge improvement over analog IR because it delivers CD-quality sound with no background hiss, no interference from plasma TV screens and no line of sight restrictions between the transmitter and headset. Sound quality is improved with new 40mm speakers that use the same design as our high-quality X41 50mm speakers for better frequency response and improved clarity in the game sound. Inside the headset is a digital signal processor for bass boost and stereo expander effects, which can be turned on by pressing this button. This makes the expander more dramatic than the X3.


Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat

Sunday, October 10, 2010

Ear Force PX21 Gaming Headset for Playstation 3





  • Universal headset for PS3 & XBOX 360 & PC or Mac Hear stereo game sound together with PlayStation Network & XBOX LIVE or online chat Stereo expander widens the sound field to accentuate left and right sound cues

  • Variable Bass Boost enhances the reality and depth of explosions gun blasts and other deep sounds

  • Chat Boost automatically increases incoming chat level when the game gets louder Game sound is isolated so online players won’t hear the game picked up by your mic

  • Separate volume controls make it easy to balance game and chat levels Mic monitor lets you hear what you’re saying A single USB connection provides power – no AC adapters necessary

  • Heart-Thumping Bass Boost

Product Description
The Ear Force PX21 integrates premium stereo game sound with crystal-clear communication on the PlayStation Network (PSN), XBOX LIVE and PC/Mac to create the definitive audio environment for playing popular game titles on all platforms. The PX21 is two headsets in one—a stereo USB headset for chat sound and an amplified stereo headset for game sound. That means you can independently control chat and game sound from a single control box whether you’re playing PS3, XBOX or PC games. Large, comfortable ear cups with a lightweight, rugged design provide the ultimate in comfort during extended game play. The PX21 gives you a significant advantage because you can hear sound cues others can’t, so you’ll react faster and take them out before they take you out. Unique gaming features such as variable bass boost, chat boost, stereo expander and convenient volume controls for chat and game audio, provide a competitive edge that can make the difference between winning and losing. If you’re serious about your PS3, XBOX 360 or PC gaming, then get serious about the sound. Move up to the Ear Force PX21 and become a better player while experiencing your games as they were meant to be heard.


Ear Force PX21 Gaming Headset for Playstation 3

Ear Force X41 Review



I just purchased a pair of Turtle Beach x41?s off Amazon. Here’s a little review, based on my limited experience with them.


The Good:


+ Easy to setup. The instructions are somewhat abstruse, and not detailed. I had to sort of fill in the blanks, but overall it was quite easy. I think anyone can do it.


+ Comfortable. The headset is lightweight, and has decent padding. It does begin to hurt my ears after a couple hours.


+ Features. The x41 offers a ton of awesome features, including RF technology and Dolby Digital 7.1.


The Bad:


- The transmitter cannot be connected to my LCD HDTV via the optical port and still get Dolby Digital surround sound. You NEED the Xbox 360?s AV/Optical plugs in order to access DD 7.1. Most new Xbox’s don’t include this cable, so it’s an additional expense if you want to use this headset. No point in buying these instead of the x31?s if you can’t get Dolby.


- Occasional scratching, popping, cutting. Nothing destroys immersion and distracts me more than when the sound pops and cuts in the middle of your game. This is not associated with the chat cable’s notorious scratching and popping. This is due to a bad RF connection or interference or something. The problem is enhanced if you’re downloading anything via a nearby wifi. The headset will often pop so loudly, that all audio is cut for a few seconds, and gradually returns. The pops are occasionally so loud and abrupt, that I wouldn’t be surprised if it damaged someone’s eardrums.


- The volume turn dials are awkward and poorly designed. The volume dial on the headset won’t register any volume until it’s turned about 3/4 of the way to MAX. From the 3/4 mark, it increases RAPIDLY. The chat volume dial is even more sensitive. This makes fine tuning a ridiculous chore, and quite impossible.


- Can barely hear myself talk. Turtle Beach purposefully dialed back the monitor volume of the x41?s. When I talk into the microphone, it feels as if I’m deaf or underwater. The microphone has other issues with pickup. Sometimes my team mates can’t hear me, and other times they say my voice is too loud (because I have to talk loudly in order to get the microphone to pick up the sound). There is no consistency. Also, the microphone causes a steady hissing sound whenever it’s attached. When it’s not attached, there is still a noticeable buzzing hiss when the game or movie gets quiet.


The Ugly:


– This is the reason I returned this headset. The volume in the left ear cup is louder than the volume in the right ear cup. This is the case with every game and movie I’ve tried. I thought I may have installed it wrong, so I re did the installation and setup. Didn’t work. I tried changing out the brand new AAA batteries, nothing. I tried changing the setting on my Xbox, nothing. I contacted Turtle Beach, but they haven’t been able to help at all.


In every game with background music (all games?), I can only hear the drum and bass in the left side. I tested this with every game, and even audio CD’s. I also did a test on Xbox Live with some friends. In Modern Warfare 2, I had a friend stand a few meters in front of me and fire off his automatic rifle in the air. It sounded as if the gun was somewhere to the left. When he stood directly in front of me (1 inch from my face) and fired, it sounded as if it was coming from below me and to the left. Then I had him stand a few meters off and fire clips in the air while I stood in one place and spun around in circles. I was hoping the sound would be “circling” me, but instead it sounded as if it was coming from above/below me when it was supposed to be on my right side. Later in another match, I was approaching a doorway, and I heard someone reload on the left side of the doorway. So I watch the left corner when entering, but in turned out the guy was on the right side of the doorway. Because the headset was louder on the left side, it sounded as if the guy was to the left of me.


I put the headset down, and hooked up my $14.99 Microsoft one, and I guess that says it all. I wish this headset worked. I paid $170 for it, but the lop-sided volume is killing it for me. It’s unbearable, and surely less than what I expected for the price.


And don’t assume I have a hearing problem in my right ear. I’ve had several people verify that the left side is noticibly louder. Plus when I reverse the headset, the left side will be louder on my right ear.


I’m giving this headset 1 star, as I feel it’s defective. I’m exchanging them for a working pair, and will update this review when they arrive. Besides the negative things I’ve listed, I like these headphones. If the volume wasn’t lop-sided and utterly unbearable, I would’ve kept them and given them 3 or 4 stars.


***UPDATE***


I just received a replacement pair of Turtle Beach X41?s from Amazon. I set them up exactly the same way as the previous defective pair, however, these one’s seem to work. The lop-sided volume I experienced in the first set is no longer an issue. I can actually hear the Dolby surround sound in effect this time.


It’s not all sunshine and daisies. This pair comes equipped with a host of new problems. Before purchasing the first pair, I had done some research on the Turtle Beach website and forum. It seems that a lot of x41?s are experiencing a similar problem where the in-game audio will cut, pop, scratch, etc. So it wasn’t a total surprise when my replacement pair started exhibiting these problems. This audio-cutting is a lot worse on my replacement pair, than it was on my original defective pair, for some reason. The “popping” is much louder than the first pair. I was watching a DVD and when the audio “popped” it actually hurt my eardrums. The popping happens suddenly, and is much louder than the volume of the game or DVD, so I wouldn’t be surprised if it caused someone ear damage eventually.


And the volume is another issue. My original defective pair seemed to have adequate volume levels. This new pair, however, has a very low maximum volume level (when it’s not popping). This is another wide-spread issue expressed on the Turtle Beach forums. From the Turtle Beach support guy, I’ve deduced that Dolby, in collaboration with Turtle Beach, decided to “dial back” the volume on the x41 so as not to damage the user’s ear drums. There’s an inherent problem with this. While the volume on several games are adequate, the volume of most DVD’s are certainly not. I tried several DVD’s in my Xbox 360 and only one had an acceptable volume level.


For example: I wanted to test out the difference in audio volume levels between games and DVD’s. I played Modern Warfare 2, and the volume was decent. At MAX volume, it sounded about 90% as loud as I would have liked. I can accept that, knowing it’s saving my eardrums. Then I popped in the DVD “Shoot ‘Em Up” to gauge the volume level of DVD gunshots in comparison to videogame gunshots, and it’s maybe 60% as loud as I’d like. I then tried several other DVD’s, including loud action epics, and softer comedies that are filled with spoken-volume dialogue. Both genres offer inadequate volume levels. In the action movies, the loud explosions are not as “exciting” as I’d hoped they’d be. In comedies and dramas, the dialogue isn’t loud enough to be enjoyable. If I was listening to DVD’s via my home theater system, I would set the volume much louder than I am able to in these headphones.


That’s the problem. I don’t understand why Turtle Beach would limit the maximum volume levels when they know that many DVD’s and games have differing audio levels. Sometimes the max volume is perfect, and it seems Turtle Beach did their homework. Most of the time I wish I could turn the volume up a little or a lot, depending on whether I’m playing a game or watching a DVD. There’s no reason to not give us the option to increase the volume beyond Dolby’s recommended level. In fact, that argument is flawed, as I have a 5.1 Dolby surround sound system that certainly is MUCH MUCH MUCH MUCH MUCH MUCH louder than these headphones could ever be.


Another issue I have with these x41?s is the low level hiss. If you’ve looked at the Turtle Beach forums, you’d be well aware of the low level hiss complaints. This seems to be another wide-spread issue with x41?s. When you turn the set on, you’ll hear the hiss. When the game or DVD audio is quiet, even for a second, you’ll hear the hiss. This is not a huge problem during most games, as there is usually constant ambient noise to mask the hiss. But with certain DVD’s, the low hiss will be unbearable. Movie dialogue is a low level hiss extravaganza. This, coupled with the low volume levels, make watching certain DVD’s a chore.


Nitpicking:


I would be nice if you could pair more than one x41 headset to the transmitter. When I have friends over, I wish we could both enjoy Dolby quality audio while we play co-op games or whatever.


I wish the x41?s were noise canceling. While the headset volume is quite low, you can hear it quite easily from across the room. So if you’re like me, and you occasionally play games in close proximity to a sleeping girlfriend, then you assume the risk of waking her up and consequently having an angry girlfriend.


But don’t think that the x41 is all bad. The x41 sound quality, when it’s not popping or hissing and when the volume level is adequate, is excellent. The ergonomics and comfort are also very good. The build quality and materials are good and bad. The leather top band is adequately padded and comfortable. The chat cable, on the other hand, is made with the same quality as the $14.99 Microsoft headset. Actually, it’s worse, since the Turtle Beach has annoyingly sensitive volume controls.


I really tried to tackle every flaw the Turtle Beach Ear Force x41?s have. For a $170 headset, I feel it should stand up to even the harshest scrutiny. But in the end, I’m keeping this headset, flaws and all. It’s certainly not perfect, but what is? Hopefully Turtle Beach will examine the x41?s flaws and take steps to improve the next iteration.


Take this review with as many grains of salt as you need.
Rating: 3 / 5